Zzap


Ghostbusters II

Categories: Review: Software
Publisher: The Hit Squad
Machine: Commodore 64/128

 
Published in Zzap #76

Ghostbusters II

Sigorney Weaver's had her baby kidnapped by the evil Vigo, and if the four Ghostbusters can't rescue it, there'll be hell to pay.

In the first multi-loaded level of three, Ray Stantz is winched down a sewer airshaft. Armed with a plasma gun and force wall he must collect the parts of a special scoop on his way to the bottom. Nasties include huge green arms reaching out from the walls and ghosts which gnaw away at the winch rope.

On level two you must use a fireball to shoot ghosts and protect the Statue Of Liberty which is walking down Broadway! Shot ghosts release energy slime which can be picked up by people - sent forwards/backwards by pressing the space bar.

Ghostbusters II

The final scene is in the isometric 3D Museum Of Art where you must rescue the baby.

This total load of slime received a paltry 39% in issue 58, with Robin calling it "A very bad value for money package." Stu was equally scathing, finding the three sub-games "completely lacking in the gameplay needed to make a good game."

The first level is a doddle to complete, the second has some limited shoot-'em-up playability, while the final scene is, in Robin's words, "hideously bad to look at and play." It's certainly enough to scare off most games players!

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