C&VG
1st April 1985Ghostbusters
At last! Those crazy ghost hunters have made it onto the Spectrum and the game is bound to be just as big among Sinclair owners as it has been among those of you lucky enough to have a C64.
The game follows the Commodore format faithfully - even down to a brave attempt at speech synthesis.
The game features three screens. The city screen which shows which buildings are haunted, the driving screen in which you pilot your ghostbusting vehicle to the haunted place - sucking up roaming spirits along the way - and finally the ghostbusting screen where you have to help your team of ghost hunters actually catch a ghost.
Before you get to the action, however, you must pick a mode of transport and load it up with ghostbusting gear using the cash loaned to you by the bank.
If you've seen the film you'll know just what to do anyhow!
The game also features the nasty Marshmallow Man who appears from time to time and stomps on buildings - unless you can drop some bait to trap him and earn a big bonus from the city mayor!
If you manage to earn enough cash, you'll get a crack at closing the spirit gates at the evil Temple of Zuul - the source of all the ghosts. You also get a Ghostbusters account number - which means you can play the game on any computer anywhere in the world. If you want to, that is!
Graphics are good and the sound isn't bad either - and most importantly you'll have fun playing the game. Ghostbusters is simply great value! It is already available for the Commodore 64 (C&VG, January) and should soon be available for the Amstrad.