C&VG
1st July 1985Ghostbusters
Ghostbusters on the Amstrad closely follows the theme of the highly successful film.
As one of the Ghostbusters, your task is to rid the city of its paranormal occurrences and keep New York's psychokinetic energy as low as possible, ensuring that the ghosts won't re-appear.
You must first set up a Ghostbusting agency with the $10,000 dollars a bank has lent you. Then you must buy a car of some description, ghost traps, marshmallow bait and a laser entrapment system from the remaining money.
Once you've bought all the equipment you can afford, the game flips to a map of central New York.
This shows all the buildings in the city's centre including the Temple of Zuul. If one of the buildings begins to flash red, it has become haunted by a ghost and your help is desperately needed.
So it's into your car and off to the scene of the haunting as fast as you can.
On the way to the haunted building, watch out for the Roamers. Steer your vehicle towards them and vacuum them up.
This keeps them from getting to the Temple of Zuul. Each one that makes it to Zuul boosts the city's PK energy. And that's not to be encouraged.
Once you have reached the building, you must lay the ghost traps and activate your atomic back-pack to suck the ghost down into the trap.
If you actually catch a spook, you'll get paid and the money will be deposited in your bank account. If you fail, you'll lose one of your lives.
On the city map, there is sometimes a marshmallow alert when an enormous monster made from marshmallows tramples over the city. If you fail to catch him in time, the money for the damage is deducted from your bank account.
Ghostbusters is bound to be one of the biggest sellers on the Amstrad this summer.