Amstrad Action


Ghostbusters

Categories: Review: Software
Publisher: Activision
Machine: Amstrad CPC464

 
Published in Amstrad Action #1

Ghostbusters

Set on the streets of New York this is the game of the film. You have to rid the city of ghosts by closing the portal to the spirit world at Zuul. There are three types of screen in the game, each providing a different challenge to the player.

You start with $10,000 and with that have to buy one of four cars and equip it with ghostbusting technology. Once you start the game a map of several streets appears with you at your GHQ. The temple of Zuul is in the middle and from the four corners come roamers who try to reach Zuul. You move a ghostbusting symbol around and can freeze roamers by touching them.

When a building flashes red it means there is a slimer there and you should get there fast. You switch to a road which scrolls by your car and any frozen roamers can be sucked into a vacuum cleaner. When at a building with a slimer you have two men with streamers who can guide the ghost towards a trap before springing it and hopefully catching the nasty thing.

The game time limit is in the form of PK energy which is continually rising If when it reaches 9999 you have more money than when you started you go to Zuul and try to sneak by the marshmallow man and close the portal. This nasty character - a sort of overgrown Michelin Man - also pops up in the game to try and trample buildings, costing you money.

Good News

  1. Good music playing through game.
  2. Skill needed to catch ghosts and make lots of money.

Bad News

  1. 1. Screens can be very flickery.
  2. Speech in the game isn't very good.

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