Home Computing Weekly


Gangsters

Author: P.S.
Publisher: Cases Computer Simulations
Machine: Spectrum 48K

 
Published in Home Computing Weekly #41

I have seen quite a few versions of Kingdom in my time, but Gangsters has to be my favourite. The first time I played it only took me eleven months to take over the underworld. Great.

The idea of the game is that you are the leader of a new gang in town and with the capital you are given at the start of the game you must take over, and eventually become master of the underworld.

You can buy such appealling things as speakeasies, brothels and distilleries. With these establishments, you can make your income. This can then be either used to buy more speakeasiers, etc or used as bribes and payments for contracts.

Gangsters

The game uses excellent sound and graphics throughout, especially for a game which is not normally associated with all the whizzes and bangs you would find in an arcade game.

For example, it starts with the screen being shot with bullet holes, accompanied by some pretty effective, and obviously machine code, sound.

The game itself is written in Basic, but it runs perfectly well. I have only found one bug so far - if you enter the amount of gangsters you want to hire as zero (which it accepts!), then the game gets caught in endless loops.

P.S.

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