Home Computing Weekly


Games Designer

Author: B.B.
Publisher: Quicksilva
Machine: Spectrum 48K

 
Published in Home Computing Weekly #36

I wonder how long it will be before someone writes a program to load a program without human intervention?

Until that day, this program loads in every time using old-fashioned methods. Then you are presented with a Wonderland, by courtesy of superb programming skills.

There are eight resident games, with four different formats: invaders, asteroids, scramble or berserk, as options, for any, or all of them.

Games Designer

Everything, but everything, is alterable by you, the now resident programmer. Re-defining all the characters, or sprites, used in any game is easy, as is controlling their movements.

Missile and bomb sounds, ship and alien explosions are all programmable, from frequency to duration.

Attack patterns, movement, numbers, directions, scores, etc, etc, are all under your control.

Not only can literally everything in your game be programmed, you can see, or hear, your own creations as they are happening.

When you are satisfied with your creation you can SAVE it on your own tape.

B.B.

Other Spectrum 48K Game Reviews By B.B.


  • The Dungeon Master Front Cover
    The Dungeon Master
  • Do Not Pass Go Front Cover
    Do Not Pass Go
  • New Wheels John? Front Cover
    New Wheels John?
  • Halls of The Things Front Cover
    Halls of The Things
  • Firebirds Front Cover
    Firebirds
  • The Snowman Front Cover
    The Snowman
  • Perils Of Bear George Front Cover
    Perils Of Bear George
  • Golf Front Cover
    Golf
  • ZX Reversi Front Cover
    ZX Reversi
  • Superball Front Cover
    Superball