Everygamegoing


Galaforce

Author: Dave E
Publisher: Superior/Acornsoft
Machine: Acorn Electron

 
Published in EGG #013: Acorn Electron

Galaforce

Games on the Electron range from the ridiculous to the really good, largely on the basis of the programmer's skill at using well-written machine code to get the very best out of the machine. Galaforce is a game that, on initial release, really turned heads. It was very similar to the snazzy arcade cabinet shooter Galaga (Galaga? Galaforce? Just a coincidence?). In fact, if you were addicted to pumping coins into that cabinet in 1986, it likely became the game you simply must have.

It's a deliciously smooth and handsome game to look at - even if you subscribe to the whole "seen one shoot-'em-up, seen 'em all" school of thought. Your craft glides left to right (and up and down to a smaller extent) with no flicker. In addition, the large, colourful sprites, and scrolling dots/stars backdrop, are done so well that it must have felt almost like having your own very-expensive Galaga machine rather than "just another Electron game" back in the day.

However, time moves on and is often a little unkind to Space Invaders-style games. That's usually because, no matter how luscious they look, the gameplay just repeats the same idea over an over again, not really offering much more than a speed increase and a plus one on the levels count. Galaforce is different though, and it's in this difference that it really comes into its own.

Galaforce

In Galaforce, the aliens do not sit in a grid-like pattern. Instead, they dart about.

Sometimes, they flutter from left to right as they descend. Sometimes they weave about in a W-pattern. Sometimes they arc above your craft, almost as if it sits centre of a spiral. And so on...

Every time you play the game, the attack formations are constant in so much as they are in order - that is, they don't change every time. Yet every new area conquered introduces a subsequent one with different-looking aliens and different attack patterns.

Galaforce

Unlike most games of this type therefore, you're constantly kept on your toes. The mind also seems to have an in-built capacity for matching patterns too; on repeated plays it has a habit of reminding you to watch out, this next level is that one where the aliens dive-bomb to just above your craft then fly into the very left-hand bottom corner, etc, etc.

It's a shame there's no ability to skip the areas you've already cleared, and a downright tragedy that the sound is so limited but, even many years later, Galaforce still has a certain elegance about it.

Of course, it's impossible to be anywhere near as excited about it as we once were, but it's compulsive and, occasionally, even a bit manic. Definitely worth loading up for the odd blast, or two.

If you're looking for a physical copy, you'll be spoiled for choice... There's a original release, a Superior/Blue Ribbon budget re-release, and three compilation releases (Five Star Games II, 10 Computer Hits 4 and Play It Again Sam 2). Most desireable, and the hardest to find, is the original release, which is now commanding a price around the £10-£12 mark. Except to pay less for the others.

Dave E

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