The V-sahped invaders come, as is usual, from above and the gun
fires at them from below: both are UDGs; the gun at least is
realistic.
Keys Z and C move the ship left or right, it says, but hey!
Where's the ship?
We have to imagine it, against the background of muted noise,
as the shots zap home and the invaders evaporate like beeping
bats.
Your score is kept and previous highs recorded till surpassed
by the summated efforts of your three lives. There are also three
levels of difficulty, though the two hardest are much the same.
This is really quite a good implementation of the old favourite,
but I would be more enthusiastic if I had not seen it so often
done rather better by machines with colour and using machine
code.
The third expert level would really have to be written in
assembler if it is to achieve a noticeable advance on the "fast"
level where the Forth is practically flat out.
Quite a good implementation of the old favourite,
but I would be more enthusiastic if I had not seen it so often done rather better by machines with colour and using machine code.
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