A collection of four traditional
games nicely presented and colourful:
Breakout
A BBC adaptation of one
of the earliest arcade games. Eight lines
of bricks have to be knocked away,
using three balls and either a large or
small bat, which is controlled with the
keyboard.
The large bat takes a while to get
used to and the smaller one is almost
impossible except after many hours of
practice. To make things more fun,
once you're through the fourth line of
bricks the ball speeds up.
If you do manage to clear all the
bricks, a new screenful is presented for
you. Altogether it is a good addictive
version, which can be incredibly
frustrating.
Dodgems
You drive a car around
an oblong maze of roads, running over
dots while attempting to evade the
persistent attacks of the computer car.
With a little practice it gets easier to
predict the movements of the computer
car, and so by changing lanes at each
junction (by using the keyboard) you
can usually get most of the dots before
things get too tricky.
The added option of speeding up
your car allows you to eat more dots
but also makes it more difficult to
change lane - and thus avoid the
pursuing computer car.
The graphics and sound are good -
particularly the vivid blue/yellow
crashes.
Flash
A deceptively simple memory
game - do you remember "Simon"?
Four blocks of colour, each with an
accompanying sound, are flashed onto
the screen. You have to remember and
enter into the computer the colours/
sounds, in exactly the order in which
they were shown.
Although you can choose the speed
that the colours/sounds appear, even
the slowest is difficult to remember
when the sequence reaches more than
twenty.
Flash is an attractive game, in which
the computer takes an almost human
delight in instantly telling you of any
mistakes the second in which they
occur.
This is perhaps the best of all of
the four. You become a letter-hungry
snake, slithering around the screen in
search of letters to eat. The further
down the alphabet the letter is when
you eat it, the more points you get.
Unfortunately, as you manoeuvre
the snake around the screen it grows
longer and longer, and so it becomes
more difficult to avoid crashing into
your own tail.
Also, of course, you musn't hit the
surrounding walls, or just when you
think you are getting the hang of things
a letter appears in an unexpected place,
and the snake inelegantly bites the dust.