Sinclair User


Full Throttle

Categories: Review: Software
Author: Chris Bourne
Publisher: Micromega
Machine: Spectrum 48K

 
Published in Sinclair User #31

Full Throttle

TT TRAIL BLAZER

GRAND PRIX motorcycling has increased in popularity tremendously over the past few years, so it was probably inevitable that someone would attempt to simulate the sport on a computer. Following the path blazed by Psion with the Formula One simulation, Chequered Flag, Micromega have produced Full Throttle, a hair-raising version of the Grand Prix 500cc TT races.

The game involves a race against forty bikers around any one of ten carefully simulated tracks. The controls are simple - accelerate, declerate, left and right. There is also a practice mode to give you a chance to familiarise yourself with the track.

Full Throttle

The simulation is not as accurate as Chequered Flag, with 0-175mph in under three seconds, but the controls are extremely sensitive, and the bobbing and weaving of the riders lends considerable atmosphere. You should aim to take the lefthanders fast and the righthanders slow - if you hit the edge of the track you lose speed, and if you collide with another rider your speed drops to zero.

Graphics are not of the best quality, but on the whole match Chequered Flag, with a similar mountainous horizon and smoothly shifting track. The bikes themselves flicker, but with at least three or four in view at a time that is not surprising.

Beware; Full Throttle is maddeningly difficult. It took us many hours to achieve 39th out of 40 on the easiest circuit; the best attempt was 25th in Yugoslavia. Despite that the game is as addictive as any race game on the market.

Chris Bourne

Memory: 48K Price: £6.95 Joystick: Kempston, Protek, Interface 2

Chris Bourne

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Full Throttle (Micromega)
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