Computer Gamer


Freak Factory

Categories: Review: Software
Publisher: Firebird
Machine: Commodore 64/128

 
Published in Computer Gamer #18

Freak Factory

All professors found in computer games are mad, and this one is no exception. Rumours have started to appear on the planets of Dameth and Jered that strange monsters are beginning to appear. Upon further investigation, the Galactic Police Force has discovered that the prof and his five assistants have built five machines, deep within a labyrinth of dungeons and each capable of mass-producing these evil critters. As number one agent, it is you that they send in first to investigate.

Your first problem is to actually locate the laboratories. The dungeon levels are all connected by lifts so that moving up and down is no problem. Moving sideways is, however, for the corridors are full of traps and monsters who do not exactly have your best interests at heart.

Series of parallel poles protrude in front of you and must be leapt. Rows of skulls faces open and shut their eyes as you pass, using up huge chunks of your available energy if you get the timing wrong. As well as leaping barriers, you can also crawl along on your hands and knees and so pass under others. Your only respite comes from collecting little bits of extra energy that are attached to the walls.

When you reach a laboratory, you must wrestle with the assistants by waggling your joystick as furiously as possible. Defeat them and you must then find a gap in the floor where you can drop down and fight the next one. All this must be done quickly as the assistants regenerate in time.

The game looks fairly average and that's the way it plays. Run out of energy and it's all the way back to the start. There is no form of scoring to give you something to aim at and the whole thing failed to hold my attention for very long.

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