As the mightiest of the ancient warriors, your task is to rescue the Princess
Mara from the evil Wizard Zarn.
Whilst wandering through forests, leafy glens and the like, you have many
encounters with both people and places.
All the well-established communications of adventures games are available - N for
north and a verb/noun format for most of the other dialogue. Some of the key
words only need the first letter, which speeds things up a great deal.
All the messages come to the screen quickly, though occasionally these were of
no real help and were duplicated on screen.
Better use of Amstrad's strong colour commands would have enhanced the repetitive
screen display of print statements. However, this is partly compensated for by the
excellent hi-resolution locational pictures, all POKEd to the screen quite
quickly.
Save to tape and restore facilities along with adequate instructions are all
included.
This will most likely appeal to experienced armchair adventurers; having a strong
storyline not too imaginative for comprehension, but leaving Rupert Bear out
in the cold.