One of two early number learning packages for under sixes that
involves listening to a rhyme tape while reading the book, and then
a program to teach sorting and matching, meaning of numbers, develop
concepts of counting, giving practice in recognising and understanding
numbers up to five, and makes counting fun. There are five activities
in each of the two sections: number and counting.
Activity one uses clear graphics of two homes, such as a cake and car
park, with a candle and a car appearing above before going to their
appropriate homes. Then one appears, and keying the correct area on the
overlay causes it to go to its home - if correct, the candle lights
and wax runs down the side, or the car turns. Incorrect answers cause
a failure sound and awaits a new input.
Other activities follow the same format, high standard of graphics and
use of sound, leading to the final lake scene where keying in the
number outlined on the lake causes that number of ducks to land on the
water. The program cannot be fooled by keying in the wrong number - too
many cause the extra ducks to fly away and too few cause the task to
restart.