Supplied in the most lavish packaging I have ever seen for a Dragon games cassette, this is the
third part of the Dan Diamond (Sam Spade) trilogy of adventures. The cassette case is larger
than a video case and is moulded for cassette and the well-produced booklet which contains
pictures of the afdventure. The idea with these adventures is that they contain no graphics,
all the pictures being in the booklet. Time and memory can be saved and the pictures are of a
much higher standard than if they had been on the screen.
The adventure is one of the more interesting and original for the Dragon. You use the standard
commands to move around and manipulate your largely undersea environment. What is the aim?
You are not told but there are clues all around: in what people say to you, in the room
descriptions and, if you had played the two earlier parts, in those as well. Salamander says,
however, that you can play this adventure without played the previous two.
I found it a challenge, quite amusing (watch out for the red herrings) and worth the price.