Home Computing Weekly1st November 1983
Published in Home Computing Weekly #35
Arcade games are divided into those in which something is eaten and those in which something is zapped. Here is one of each.
In the first, a rather sad-looking fish floats in the centre of the screen and ingests as much of the detritus moving across from the right as can be manoeuvred into his mouth by the use of vertical key movements.
At the same time, however, the player has to keep his scaly pal moving forward or he will be swept off screen left, together with the uneaten food, and the game will end.
The fish's jaws snap salaciously and the score clocks up bottom right.
Sated with all this oral satisfaction, the player can next load Flutterer, the familiar game in which seeding the random function produces a vacillating but inevitably descending croaking mannikin, jerking his limbs to be zapped by missiles fired from a mobile collar stud at the bottom of the screen.
Incredibly, the missiles also have jerky legs and the score piles up as before.