Arcade games are divided into those in which something is eaten
and those in which something is zapped. Here is one of each.
In the first, a rather sad-looking fish floats in the centre of the
screen and ingests as much of the detritus moving across from the
right as can be manoeuvred into his mouth by the use of vertical
key movements.
At the same time, however, the player has to keep his scaly
pal moving forward or he will be swept off screen left, together
with the uneaten food, and the game will end.
The fish's jaws snap salaciously and the score clocks up bottom
right.
Sated with all this oral satisfaction, the player can next
load Flutterer, the familiar game in which seeding the random
function produces a vacillating but inevitably descending croaking
mannikin, jerking his limbs to be zapped by missiles fired from
a mobile collar stud at the bottom of the screen.
Incredibly, the missiles also have jerky legs and the score
piles up as before.