Personal Compuer Games


Firequest
By The Edge
Commodore 64

 
Published in Personal Computer Games #14

Firequest

Firequest brings with it some great adaptations from such classical composers as Bach and Caruli; each screen having its own rendition. However, the gentle music slowly rippling out of your TV set can always be replaced (press the F3 key) by some rather coarse sound effects. But these are best left to moulder unless classical music isn't your bag. You could, of course, always turn the sound down!

The first screen appears at the touch of a button, filled with Ugh, green grassy slopes, a sparkling river next to a fiery mountain (no less) and some rather carnivorous, hairy spiders. Those of you with high blood pressure may need a cardiac unit on hand as you tackle the first of what turns out to be one of seven joystick jamming screens.

Frustrating? Yes! But, boy, once you've got the hang of it you're up and away on your fearful quest for fire. Problem is, how far you're actually gonna get!

Fire Quest

You're not only plagued by the regular nasties found in most games, but also exotic looking things like fumaroles and malicious firebolts that spring around, not forgetting those other little cavemen who seem to be out to hinder you at every turn.

The 3D perspective has certain shortcomings, but it doesn't really detract from the game's playability which, I may add, is based pretty much on millisecond timing.

Even when you've worked out how to do a screen you're not going to be able to get through it every time.

Fire Quest

If you finally manage to complete all seven adventures, The Edge promise 'a lot nicer surprise in store for you than most of those you've met and conquered travelling the Adventures of Ugh'.

Wonder what it can be... your own pet hairy tarantula?

Peter Connor

It's a miracle that man ever got out of furs and into Y-fronts if this game is anything to go by.

Fire Quest

For this Homo Computer Gameiens it proved an intriguing and enjoyable challenge. Graphics are good, but the sound is the most impressive feature, with a variety of tunes and sound effects.

Steve Cooke

I didn't really like the graphics much. Perhaps I've just become too accustomed to the standard smooth-scrolling, sprite-ridden screens we see so much of these days. Some of the later screens look much nicer though.

There's no doubt it's a very playable game, but somehow it just didn't grab me. Which is just as well, as it seemed to grab everyone else and I would never have managed to get to the keyboard anyway...

Bob Wade

Ugh walks and climbs agilely although it's sometimes easy to walk off a platform or cliff. This game takes the fine line between addictiveness and difficulty to keep you interested but unable to beat the machine without a real struggle.

Samantha Hemens

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