Big K


Fire Ant

Categories: Review: Software
Publisher: Mogul
Machine: Commodore 64

 
Published in Big K #5

Fire Ant

You know it's like watching Dallas. J.R. has just pulled a nasty stunt on everybody except the cat, so half of Texas is lurking in the shadows with an uncanny array of weapons aimed in the general direction of his throat when a soft, smooth voice oozes from the TV set, "Tune in next week to..." etc. That's the way Fire Ant gets you. In the end I had to call on a mate for help. We worked shifts on it for a whole weekend trying to find the last screen (the eighth). On Monday morning at four o' clock I finally emerged, eyes bloodshot, body screaming for sleep but triumphant.

Setting the scene, the ants' nest has been raided by scorpions and the queen ant taken and held hostage. One small ant has been left alive and he decides to mount a solo rescue mission. Heart in mouth, he takes a nosedive into the nest in search of his queen. All he has to survive is his wits and he'll need them - the scorpions pack a mean wallop.

Working through the screens requires a fair amount of logical deduction. Certain objects have to be picked up and deposited in the right place in the correct order before gates open or tunnels clear and the scorpions always seem to be in the most awkward place.

All in all a great game, I'm just going to bed for a week before I get stuck back in again.

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