Mean Machines Sega
1st May 1995
Categories: Review: Software
Publisher: Sega
Machine: Sega Mega Drive (EU Version)
Published in Mean Machines Sega #32
Fever Pitch
According to the FA, Football is having its darkest hour. What crap. Football's darkest hour was in 1983, during a routine soccer game at Southbourne Bourne School. Imagine the scene, twenty skinny sods freezing their knackers off (some of whom were wearing stuff from the 'Gyppo' bag because their kit-for-getting ruse had failed) as Mr. "Call me Mick" Bennett divided them into two teams.
I was always lucky because I got picked fairly easily. Not because I was good, but I was mates with the ones who were. And I had the red England away shirt - tres cool. With two sides of ten picked, the typical swearing at the crap players who refused to get muddy and doing as little running as possible ensued, with the odd goal from the only two people who could be arsed to run. At the end of this double games torture, the score stood at 9-9, so a penalty shoot-out was to decide it.
However, this ended with the scores still tired, so good old Mick said he'd take a penalty at each 'keeper and whoever saved it was the winner. All of a sudden someone shouted "put Merrett in for it", and I was pushed in goal, with this demented Sunday League git running at me before toe-punting the ball. Jumping to avoid it, the ball caught me straight in the knackers and blew me into the tangled netting. So next time the FA go on about Vinny, they should just bloody well shut up, right?
Origin
FIFA meets real life, as US Gold introduce a bunch of recognisable 'characters' to the sport.
Game Aim
Using whatever means necessary, get that ball in the back of your opponent's net. Go on, give 'em a slap...
Ooh, Did Ya See That?
To put none-too-fine a point on it, fouling is an integral part of Fever Pitch. The in-game ref is an invisible deity who obviously floats somewhere above the pitch looking for misdemeanours, but it still proves rather easy to lay out an opponent currently in possession rather than delicately win the ball from them.
Much as the FA would disapprove, pulling off a successfuly foul is extremely satisfying, with the stricken sprite sent flying across the screen before rolling around in agony. Similarly, a well-timed shove can also make or break a match, as if you're struggling to retain a 1-0 lead with just seconds on the clock and your opponent is about to shoot, you've got nothing to lose by pushing them over!
Time Wasting
Fever Pitch's programmers have put the emphasis on arcade playability, stating that they hate the way time is wasted in the likes of Sensi and FIFA before you can take a throw in or corner. As such, no sooner has the ball gone out of play in Fever Pitch, a player is set up to throw or kick it back into touch.
With goal kicks treated in the same manner, this means that the only stoppages needed in the game are for injury time and setting up free kicks.
Control Freak
Fever Pitch can be played using either a three- or a six-button pad. Using combinations of the buttons and the D-pad, your players can be made to lob, chip, punt and cross the ball, with a button used for each.
However, if you are currently not in possession, their uses switch to those of sliding kicks, sticking a hopeful leg out (and hopefully, tapping an opponent's shin as they go by) or blatantly fouling anyone in your path.
Using the star players' moves, though, is simply down to pressing the B button which will send Tricky and co skipping of stomping towards goal.
Make Me An Offer
So, just how do you recruit the likes of Barger and Tricky to your would-be world champions? Playing the game in its tournament mode, your chosen international squad are dropped to the bottom of the international league and left to scrap it out with the likes of Iraq, Kuwait and the Arab Emirates. Every time you beat one of these teams, you are given a password and the option to add a star player to your squad.
Initially, these are mainly marking heroes like Mr. Rigatoni for your midfield, but eventually you'll find the Containers and Bargers queuing to join your eleven.
Steve
FIFA, yeah, it's good and all that, but let's face it - it's really, really slooooow! Even the updated FIFA '95 plods along a bit, and you still don't feel in complete control, despite the new passing move. Then along comes Fever Pitch. Although its addition of footy star characters seems a bit of a gimmick, the bare bones of action is far, far better than that of the EA game.
The wingers are fast, tackles are crunching, and shooting is never a hit or miss affair - you can even make the most of goalie mistakes. In fact, Fever Pitch drops on FIFA from a great height, and bridges the gap between the EA game's superb graphics and Sensi's speed perfectly.
Every aspect of the game is a treat, with loads of neat passing, the well-placed star players, and fast and well animated sprites, and whilst it takes a while to get to grips with the plentiful controls, perseverance brings its own rewards.
If I have to level a gripe at Fever Pitch, though, it's that it lacks a little depth. Just as Sensi and FIFA get a little tedious after a dozen or so games, Fever Pitch reveals most of its moves in the first few games (including some smart set-pieces), whereas Super NES owners have Konami's International Superstar Soccer which is constantly adding new possibilities to the basic game.
Even so, Fever Pitch plays current Megadrive champ, FIFA off the pitch by a long margin, making it seem slow and dated, and pushing US Gold's game to the top of the Megadrive premiership. Even if the digitised speech does sound like someone holding their nose.
Gus
When US Gold first brought Fever Pitch to our attention (in typically in-yer-face manner) I thought they were brave indeed to foist yet another football game on Megadrive owners (recalling their World Cup effort).
Thankfully, Fever Pitch gets it right where that game, and many others have failed. It's the essence of pick up and play, with simple controls, minimum interuptions and none of the kitchen-sink options bollocks that normally take up precious memory.
Unlike FIFA it's fast and furious, and unlike Striker it's got a touch of finesse and mastery of controls. Once you get to recognise the star players and cheat like hell, you'll be having all sorts of fun. It's more like bloodsports than team sports, but definitely the best of its kind.
Verdict
Graphics 85%
P. FIFA-style sprites, with the star players instantly recognisable. A good variety of play surfaces, too.
N. A few more 'frills', such as rippling nets and more intermission pics, would have been nice.
Sound 43%
P. The tackles sound as if they really hurt!
N. The rest is absolutely awful. Dire effects and lispy sound effects.
Playability 92%
P. Extremely easy to pick up. There are loads of moves, but the joypad is used intelligently to get the most out of them. It's a good feeling when you get to grips with the star players too.
Lastability 87%
P. The tournament is tough, with even the Arab Emirates putting up a fight.
N. The actual match action soon proves a little limited.
Value For Money 90%
P. The same price as FIFA '95, but for better in every respect.
Overall 90%
Shock! Horror! Fever Pitch in better than FIFA shocker! It's faster, more controllable, and infinitely more playable. 'Nuff said?