This text only adventure will appeal to young and old alike. Having a vocabulary of over 300 words, you can give multiple statement commands of up to 62 characters in length - a pleasant change from the two words and Ugh! reply routine that several adventures on the market give.
I counted only 72 locations, but don't let this put you off - the amount of characters and their antics compensate.
The object is to recover the massive Fantasia Diamond and the missing Masterspy Boris who's already tried to get it back and failed. Finding food and drink to maintain your strength is very important - I often found I was too weak to pick up the food I needed to keep going, but I managed to complete it after many a frustrating hour. Wait till you get to the Music Room and you'll understand what I mean.
You may order some of the characters to carry out your wishes, but beware - they sometimes do what they want as they have minds of their own.
Pressing the ESCAPE key provides a repeat of the last command given, which can save quite a lot of typing, and by typing PAUSE the game is frozen - it restarts when the next command is given - so the game can be saved.
I did come across one bug in the program when trying to quit the game. The prompt QUIT Y/N? came up on the screen and I found that pressing either key had no effect; only on pressing W did the game restart!
On the whole I found this game enjoyable to play. The instructions are adequate, the packing attractive, and it's a good value at £7.95.