C&VG


Escape From Singe's Castle

Categories: Review: Software
Publisher: Software Projects
Machine: Commodore 64

 
Published in Computer & Video Games #66

Escape From Singe's Castle

Software Projects' first plundering of the smash arcade game Dragon's Lair attracted quite a lot of unfavourable comment. It was fiendishly hard to play.

Escape From Singe's Castle offers eight more scenes from the arcade game. Our hero Dirk the Daring has rescued the beautiful Princess Daphne and killed the dragon, Singe. Now he must escape.

First up is Ye River Caves where Dirk must brave the rapids and submerged rocks in a boat. Boulder Alley has Dirk avoiding being crushed by rocks.

Dragon's Lair II: Escape From Singe's Castle

In the Throne Room, Dirk must avoid fiery hands and sizzling electric flashes. The Dungeons of the Lizard King has him searching for his sword and gold before jumping on the Magical Flying Horse for a high speed gallop, avoiding rocks, ice and walls. Doom Dungeon contains evil creatures and evil traps.

I found the Mystic Mosaic the hardest section to play. Dirk must move across an appearing and disappearing sort of chessboard of squares. Move onto the wrong square and he could fall to his death in a murky pool below.

If you make it this far, Dirk must now brave the Mud Monsters. He must jump canyons, bridge gaps and hopefully find his way to freedom.

Escape From Singe's Castle is far more playable than Dragon's Lair, eight very good mini-games, great graphics and brilliant sound. It's a huge improvement over its predecessor. Dare Software Projects bring out some more of the arcade game's scenes? We think they probably will...

Other Reviews Of Dragon's Lair: Escape From Singe's Castle For The Commodore 64


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Escape From Singe's Castle (Software Projects)
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