Dragon's Lair was the world's first interactive cartoon. It was also possibly the world's first unplayable arcade. Still, its name was legend, simply because of the graphics. Now here's the sequel, Escape From Singe's Castle.
With sword drawn and mail on, Dirk the Daring's off to do battle with the Lizard King once more. First of all, though, don't expect the pics to look like the coin-op. These capture the spirit, not the look.
Initial reactions to the game go something like: Dragon's Lair was a game that looked good but had no gameplay, therefore the CPC version would have neither gameplay or graphics. That is not necessarily the case, down a river, and he must course the rapids using signs that only just flash on screen in time. Then there's Ye Olde Whirlpool where the canoe is chased around by vortices. Tough but short, each level needs perseverance to see you through.
The problem with that is that one good afternoon of games playing and it's finishable. as there are only eight short levels. Not what you'd call long-term prospects.
Second Opinion
The archetypal linear adventure. Solve it, and you'll never play it again.