Ever fancied leading your own
army into battle? There are
people all over the country who
indulge in such fantasies every
weekend. They are wargamers,
and their hobby covers every
thing from skirmishes to full
campaigns, from several cen
turies BC to several centuries
AD.
English Civil War by Red
Shift, is another offering to bring
wargaming to the BBC Micro.
The battlefield is the screen
divided into a grid - which can
be viewed at any time — with
varying amounts of inpenetrable
wood scattered about.
Each side has units of pike,
musket, artillery and cavalry,
and a sconce or fort to defend.
The various units have different
fire power, movement and close
quarter fighting abilities which
each player has to use to defeat
the other.
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In reviewing this game I was
looking for two things. Firstly, a
game that is different from the
usual run of Space Invaders/
Pac-Man/Frogger/Donkey Kong
types, and secondly, a genuine
wargame on a micro.
It succeeds with the former,
but as to the latter. I was
somewhat disappointed. If it is
meant to appeal to wargamers
rather than computer games
freaks then it will fall short of a
lot of their demands.
The sound effects are dis
tracting and inconsistent. The
graphics quite acceptable,
except the sconce, though I wish
more colours could have been
used.
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The response times of the
keys are somewhat annoying,
and there is no reason why the
same key has been used for
moving and firing.
Also, it could have made
playing easier the first few times
if the values for ranges, close
quarter combat and so on were
in the instructions, rather than
finding them out only during the
game.
While playing the game,
several incidents left me doub
ting the comprehensiveness of
the program. The size of the
battlefield limits manoeuvring.
The composition of the armies is
fixed, which most wargamers
will not like.
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Further - and I apologise if
non-wargamers may not under
stand what I am getting at - the
rules have several oversights.
For example, musket units can
fire at full effect while in
hand-to-hand combat; attacking
the side of a unit, particularly
pike units, gives only a tiny
advantage; units can back out of
hand-to-hand combat without
any problems; there is no morale
system.
In the words of a nineteenth
century French general: "C'est
different, mais ce n'est pas le
wargaming".