Television will never be the same! At last, Edd the Duck has been given his own TV series. However, Wilson the Butler is a bit miffed at being left out. He reckons he had a hand in Edd's rise to fame, so he sets out to sabotage the show.
Edd's TV series is split into nine episodes, three for each of the three BBC Departments: Weather, Special FX and Children's TV. In each vertically scrolling episode Edd must jump between platforms, collecting stars and avoiding Wilson's cronies - including fish, bumblebees and even Arglefrags from the Alpha Centauri System (you've got to hand it to Wilson, he's got contacts). If Edd collides with any of these he takes a fall and the director orders a retake - Edd has four takes (lives) in all.
Edd also has a special snowball firer which freezes nasties for a short time, allowing him to safely pass through them. When Edd has collected all twenty stars, he can star in the next episode.
Edd is a peculiar little game: the basic style and some attractively cute sprites give a Rainbow Islands feel, but actual gameplay is more dated - in fact, Jet Set Willy has more sophistication!
Still, leaping from platform to platform while dodging, or shooting the baddies certainly isn't easy. Edd jumps a set distance, so picking where to jump from is often crucial, as is working out alien movement cycles. The aliens don't home-in, but they have to be beaten to get those stars and can't be killed - falling often lands you on top of a baddy who has just woken up!
So, although basic, play is challenging and somewhat compulsive. Quality graphics and a nice soundtrack on the Amiga mean Edd fans will no doubt be hooked, even if I wasn't.
The C64 version plays much the same, and although baddie sprites are generally Spectrumesque, colourful platforms and a good main sprite compensate.
First impressions are of Rainbow Islands, what with the vertically scrolling, platform-filled levels. However, Edd The Duck plays much simpler than that: just collect the stars without touching the nasties.
Maybe it's the cute main character, but the game has a certain simple charm that keeps you coming back for another try. Technically, neither version impresses. Despite some Spectrumesque sprites, the C64 version comes off the better, mainly due to the 8-bit nature of the game.
Eddis also slightly smaller in relation to the screen size, so you can see more above him. Nonetheless it's more difficult than the Amiga game - even the first level is a challenge to complete.
Sound is good on both formats, with the jolly Amiga tune particularly pleasing.
All in all, not quite a quacker but good fun for Edd fans.
Same as C64.
Simplistic for nicely animated and shaded.
Pleasant in-game tune and tunelets, no FX.
Very easy to get into.
Only nine levels, and not as challenging as the C64.
Simplistic but good fun for Edd fans.
No multi-load, high score table, simple death and 'episode complete' screens.
Monochrome nasties ook a bit Spectrummy, but the overall look is cheerful.
Jolly title tune, in-game spot FX and tunelets.
Simple concept makes it immediately playable.
Only nine similar levels, but they're challenging enough.
Good simple fun.