Home Computing Weekly


Ed On

Author: T.B.
Publisher: Add-On Electronics
Machine: Spectrum 16K/48K

 
Published in Home Computing Weekly #58

I didn't think it would take long before someone produced a souped-up machine code version of this old favourite of the magazine listings.

You play a racing car trapped within a maze. Your job is to collect all the dots - don't ask me why - while avoiding the computer-controlled car. Your only defence against collision is to change lanes at the last possible second, since the computer follows you closely. You also have full speed control, which is very important in trying to outwit the computer's car which only travels at one speed.

It sounds deceptively simple. In fact I have only managed to clear the first screen once, after which there are no less than two of the turbo-charged terrors to contend with. A nice touch are flags which can be picked up for bonus points, but these tend to keep the mind from the task in question: avoiding the computer's car.

Sound and graphics are nothing to write home about, but comprehensive instructions are supplied and the game is fun. It does my ego good to beat the computer at something, and this game ensures this doesn't happen very often.

T.B.

Other Spectrum 16K/48K Game Reviews By T.B.


  • Battle 1917 Front Cover
    Battle 1917
  • Gulpman Front Cover
    Gulpman
  • Millypede Front Cover
    Millypede
  • Cookie Front Cover
    Cookie
  • Centropods Front Cover
    Centropods
  • Quackers Front Cover
    Quackers
  • Sam Spade Front Cover
    Sam Spade
  • Ringo Front Cover
    Ringo
  • Terror Daktil Front Cover
    Terror Daktil
  • Eskimo Eddie Front Cover
    Eskimo Eddie