Big K


Dungeons Of Doom

Publisher: Temptation
Machine: Spectrum 48K

 
Published in Big K #4

Dungeons Of Doom

Labyrinths full of beasts are all too familiar fare in adventure games, and Temptation's shot at this D&D development offers no fresh view on a rapidly tiring format.

The most basic of graphics plot a colourless course through two choices of maze, both the usual quota of basilisks, hobgoblins, etc. Nothing so exciting as seeing these creatures on-screen, of course - a presence in words only, with a choice of attacking (and you nearly always win) or retreating.

All you have to do is find a way out and collect treasure en route. Small sections of the floorplan are revealed to you as you go.

Not especially simple, I guess, but there's no thrill of escape, no tease in tracking out the solution. Sound is at a premium with the cursor keys offering a bare bleep for movement.

When there's a games like Dragonslayer or Atic Atac around, nobody's going to be much bothered with such a bloodless quest.