ZX Computing


Dun Darach

Categories: Review: Software
Publisher: Gargoyle Games
Machine: Spectrum 48K

 
Published in ZX Computing #20

Dun Darach

I suspect that I've only scratched the surface of Dun Darach, but I'm already hooked, and I'm probably going to be spending a lot of time wandering the streets of Dun Darach, in the guise of Cuchulain, for a long time to come.

Cuchulain, last seen in Gargoyle's excellent Tir Na Nog, is now in search of his comrade Loeg, who is being held captive in the town. One of the great features of the game is that although you are faced with that one task, there is no set solution to it, and so you are free to wander the town and try and get on with its inhabitants in whatever way you wish.

The playing area of the town is very large, and populated by a number of characters, some of whom simply stay put in their shops, whilst others are more active and take to the streets (and seem to spend most of their time robbing me blind while they're at it).

The graphics, as in Tir Na Nog, are excellent, with the large figure of Cuchulain very smoothly animated so that it's a pleasure just to see how he responds to your controls. The graphic style that Gargoyle have developed may lack the 3D perspective of Ultimate's games but the quality of the animation and the size of the figures make their style an equally attractive alternative, and a strong contender for the 'computer cartoon' throne.

That, plus the richly imaginative and detailed background to the game (the manual actually lists a number of works that helped with the mythological background), makes Dun Darach an absorbing and satisfying game for anyone that wants to do more than simply zap aliens.

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