ZX Computing


Dragonfire

Author: David Harwood
Publisher: Cheetahsoft
Machine: Spectrum 48K

 
Published in ZX Computing #16

Dragonfire

You are Young Prince William, whose laborious chore is to recover the nation's treasure from the castle, guarded to course by an evil dragon. As the treasure is in the castle, the Prince needs to get into the main room of the castle via the drawbridge. So the Gallant Prince sets off along the drawbridge dodging fast-moving fireballs. Quite an unfair task for such a young fellow.

The controls are fairly simple, using the cursor keys to move left and right, 6 to duck under the fireballs and 0 to jump over. The game is joystick-compatible with the Cheetah RAT, Kempston or Interface 2.

Once inside the castle, the cursor keys will move young Willy in the desired direction in order to pick up the stolen treasure. Once ths screen is completed, the game goes back to the first screen where the level of play is automatically increased and the Prince has to get into the castle dodging the fireballs again.

Inside the castle, as promised, I expected to find a dragon, but instead it looked more like a crocodile. This dragon moves along the end wall breathing out fireballs. Occasionally, when struck by a fireball, the body of the Prince was not erased and the game continued with a new William. This is a small but, but as playing progressed, a far larger one occurred. If the Prince stayed alongside two of the walls or in two of the corners, the fireballs just went straight through him and nothing happened at all! Lets hope that this is cleared up in the final version. These bugs are quite surprising as, with only two screens and 48K of RAM, I would have thought they could have been extensively checked.

The graphics are alright but nothing special, but on the whole I found it a no-go game.

David Harwood

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