Zzap


Dragon Wars

Categories: Review: Software
Publisher: Interplay
Machine: Amiga 500

 
Published in Zzap #71

Dragon Wars

After what seems like ages, Interplay have produced a new RPG for the Amiga. Dragon Wars (C64 version; 90%, Issue 58) supports characters from The Bard's Tale 1 series, and so it should because you could have called this game The Bard's Tale 1 4 and nobody would have raised an eyebrow.

You and your party are off to find Dilmun, a legendary city. You know the sort of thing - pavements paved with gold, buses run on time, etc. However, after being shipwrecked you are imprisoned on suspicion of spellcasting, a habit which has been recently outlawed by the dastardly King Drake. You begin the game in Purgatory from which you must escape.

Interplay have taken The Bard's Tale 1 system and upgraded selected elements in an effort to update it. The most important (but probably the most invisible) change is the introduction of an intricate plot. Interplay's Brian Fargo once told me that you could fully describe Bard's Tale 1 1 in about ten seconds (he did so well!). Dragon Wars introduces a