Now here's a very simple little task for you. You are in control of a droid stranded in some far and distant alien cargo hold which is littered with Teddy bears. The cuddlies are desperately needed on Earth to satisfy the world Teddy bear shortage.
The game is played over four platforms, one above the other, each of which would be continuous but for the gap that your spaceship fits into. Elevators are placed at regular intervals allowing movement up or down between the platforms. The droid moves the bears along the plat - form by firing his blaster at them, so making them chunter along until they fall over the edge into the spaceship's hold.
All pretty simple so far... one little problem is that the bears are contaminated and must be purified with a burst of blaster before the droid can touch them.
Easy if you remember to administer a quick blast before passing them. The droid can only manage to move two bears at a time otherwise forward progress will be very slow indeed and speed is important because of a little green alien which bears more than a passing resemblance to Tyrannosaurus Rex (the prehistoric version, not the seventies glam group). This chap seems to have all the cards stacked in his favour, well it is his planet after all. You can't shoot or outrun him, the only advantage being that you can change platforms by more than one level at a time (if you're near the lift) and the alien can only hop up or down one level at a time, but even so staying out of the monster's way while trying to load the ship is far from easy.
When a batch of Teddies have been loaded into your space craft it will rise up a level. The craft will take off for the next screen after it has received a load from each platform. The following screens are progressively harder with the introduction of more monsters but these additional monsters can be disposed of by knocking them off the edge.
Control keys: reclaimable
Joystick: any
Keyboard play: no problems
Use of colour: limited
Graphics: better than average
Sound: limited but at least average
Skill levels: 1
Lives: 5
Screens:
The screens are progressively harder with the introduction of more monsters... but these additional monsters can be disposed of by knocking them off the edge.
Screenshots
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