Bug Byte is a very old software house that bit
the dust a while back but now they've been
reincarnated as a budget label. This is their
first Amstrad release. It's reminiscent of
games like Dig Dug and Quango, where you
dig in the earth to collect objects, and avoid
monsters, and has the same sort of panic nature
with some exploration thrown in.
As Dogsbody you have to rescue 192 puppies
from the castle stronghold of Dr Dogmush. The
castle is a maze composed of 25 screens within
which are contained the puppies in small groups,
50 gremlins and robots, flowers and rocks. The
maze is composed of click screens so that often it
is difficult to know what you will encounter when
moving off one screen and onto another.
The groups of puppies are dotted all over the
maze, many in the hardest to get at locations of
course but flashing to indicate their presence. Most
of the maze tunnels are filled with earth with the
occasional clear area where all gremlins and robots
may lie in wait.
These nasty pieces of work are the defenders of the
stronghold and if Dogsbody touches them he loses a
life. Gremlins and robots are best avoided completely
but sometimes there is no alternative but to release
one into the maze. They are very persistent and will
chase you all over so that they will have to be dealt
with.
There are two main ways of dealing with this: either
by crushing them with a rock or by blocking the trail
behind you with a flower. The rocks are fortunately
harmless to Dogsbody so that he can stand underneath
them or have them land on his head with injury.
Flowers can be used to block the way by removing the
earth from above them and they will grow into the space.
Again there is no danger to the canine hero who can
stand above a growing plant without fear.
The graphics and sound are nothing to write home about
but the game's quality lies in the addictiveness of
the action. As you gradually explore more of the maze it
becomes a real challenge trying to work out how to
complete new areas and get the timing right to avoid the
robots and gremlins. This certainly won't be an easy
game to complete because it needs some luck as well as
skill in choosing where to go.
Good News
P. Tough arcade challenge.
P. 25 diabolically designed screens to make life difficult.
P. Nice features in the boulders and plants.
Bad News
N. Flick screen maze can cause frustrating deaths.
N. 25 screens isn't that big a playing area.
This is an old idea but none the worse for that. It's
executed with a certain amount of skill and charm, and
is going to be far from easy to crack. While 25 screens
might not seem a lot these days, each one is
progressively more difficult and will require a lot of
attention and speed to crack.