Mean Machines Sega
1st June 1996
Categories: Review: Software
Publisher: Psygnosis
Machine: Sega Saturn (JP Version)
Published in Mean Machines Sega #45
Discworld
Right, have you all got your bizarre, trippy hats on? Good, because if you intend playing this game then you'll certainly need them. You play the 'comic' (we use the term loosely) wizard Rincewind, who inhabits the far out floating city of Ankh Morpork. Well, it's not strictly floating as such, more like resting on the back of a giant turtle called A'Tuin. Man.
Weird enough yet? So, this city is under attack from a giant dragon and you are the only apprentice wizard naive enough to do the job. But should you choose to undertake the task (actually, you don't have a choice) then you'll slowly discover just how big the game is. The style is similar to Monkey Island, in that there is supposed to be a strong humour element to this, with you having the ability to abuse anybody you talk to. This doesn't always result in the information you require being handed over, but it may bring a small smirk to your lips. Be warned, however - you may reach for the volume switch when all that tedium and pent-up frustration itches to get out.
Origin
Originally a book by Terry Pratchett, this became a successful PC point-and-click adventure. Also appeared on the Playstation.
Game Aim
Kill a pyromaniac dragon, infiltrate an evil sect and try to persuade people you aren't actually wearing a dress.
Don't Mention Monkey
Despite his problems speaking English, the Librarian is a major part of the game. All of your initial conversations with him are gibberish, but with the right items in your possession, he can become a very useful pal.
A banana (found in the kitchen) acts as a library card, and he then becomes a whole lot friendlier towards you. He becomes the useful link to travelling through L space, and when you need to find the book, as ordered by the Arch Chancellor, he's your man. Er, monkey. However, our orangutan friend doesn't take too kindly to being called monkey. Every time the word monkey is mentioned, our hairy chum appears and clobbers the offender around the bonce!
Eeerrrggghh! Maggot!
When you amble into the square, many curious things await. You can learn how to pickpocket people, visit the Psychiatrickerist's (boom boom) and even chat to a scantily clad soldier who threatens to kill you if you make a pass at her. And by picking up a tomato, you're able to throw it at the Tax Collector who is locked in the stocks. Pick up a second tomato, and a small cut screen appears with you discovering a maggot inside it. Grab that maggot, because later in the game you'll need it for a spot of mouse fishing (just play the game!).
Marcus
Discworld is the type of game that hasn't troubled consoles to a great extent, and if it finds appeal anywhere it will be with players unafraid of something different and ready for a sophisticated challenge. While I agree with Steve that this is clearly a fine conversion of a good game, I'm afraid my low tolerance of Terry Pratchett's sixth-form humour prevented me from getting too attached to this.
Discworld enthusiasts are going to lap this up though, and it's good to hear Eric Idle, Jon Pertwee and Tony Robinson on fine form. Nice game - shame about the gags, in other words.
Steve
There's something about these point-and-click adventures that attracts me. But only on PC. Monkey Island was awesome as was Day Of The Tentacle and Sam & Max. But these sorts of games lose their way on consoles, the authenticity seems to become lost and the games teeter on the brink of boring rather than amusing. And sadly, that is the case with Discworld.
The first time you see a gag, or a one liner, you may be inclined to raise a smile. But after that they become unfunny and irritating. And some of the conversations you have with some of the other characters in the game are so long that they feel like essays!
On the good side, there is a pretty good plot and storyline, if you can be bothered to play further, and there is so much to do that you'd be playing for hours and hours before you're even halfway there.
Sadly, however, this just didn't do enough for me, and the tedium outweighed any interest in the plot. As one well-known car advert said, "Fun, if you like that sort of thing."
Verdict
Graphics 73%
P. The backdrops and characters are well drawn.
N. But there is no movement, it's all walk-through.
Animation 71%
P. The characters all move smoothly, and pretty realistically. And the sequences help to break up the game.
Music 70%
N. More repeats than the BBC.
Effects 75%
P. Everything has speech where it is needed.
N. But some of the conversations last longer than a constipated turd-ousting contest.
Playability 73%
P. The puzzles come thick and fast...
N. ...but so do spells of boredom and frustration.
Lastability 80%
P. Bloody huge, this is!
N. Have you got the patience?
Overall 76%
As point-and-click games go this is probably the best a Sega console has seen. But it's still not great - short tempers, stay away.
Scores
Sega Saturn VersionGraphics | 73% |
Animation | 71% |
Music | 70% |
Effects | 75% |
Playability | 73% |
Lastability | 80% |
Overall | 76% |