With a name like Disco Dan you'll probably be expecting to find a teenage bopper going around his local discos. Well, you'd be wrong. This Disco Dan is about to stop the Galaxy exploding and rescue all of its inhabitants.
A number of nuclear reactors in space have become very unstable. Dan must visit these reactors and deactivate them. Once the patrol ship has dropped him off you find Dan in the hyper-tunnel that leads to the reactor core. Dan must run down this tunnel while avoiding potholes, lasers, and mutant pac-men. Dodge the potholes and pac-men and jump over the laser beams. The tunnel is represented in 3D with the nasties getting bigger as they come towards you.
Once you've reached the Beam room, Dan is kitted out with a laser and a radiation suit before being beamed down into the reactor.
The reactor consists of a number of coloured discs. Each of the discs has a
number between 0 and 6 marked on it. A 6 means that the disc is about to explode
and a 0 means that the disc is stable. By jumping around the discs, he can reduce
the numbers on them. The numbers eventually reach zero and stability.
To make life difficult for Dan a number of mutant atoms appear in the reactor. If these touch Dan, his energy is reduced. A shot from Dan's laser will blast the atoms away from him.
At later levels Dan can expect visits from Ron the Robot. If Dan comes into
contact with Ron he loses one of his lives. So Dan must use his laser to stop
him moving around.
All of the graphics in this section move very well, the atoms spin and Dan rotates in response to the control keys. Disco Dan has obviously been derived
from Q*Bert. However, enough new touches have been added to make it original and fun to play.