Big K


Devil's Island

Publisher: Gilsoft
Machine: Spectrum 48K/128K

 
Published in Big K #5

Devil's Island

This promising text adventure was written using The Quill (reviewed in Big K #2) and is one of a series released by Gilsoft to promote their adventure-game editor.

Following a mood-setting loading screen, I found myself in a sparse cell inside a prison fortress from which I had to escape and make my way across a hostile island to safety. Escaping from the prison took a while, but once free I explored a reasonably large area of the island, negotiating deadly wildlife and a tribe of cannibals, amongst other perils. However, after the rigours of escaping the prison, most of the jungle's dangers were - with reasonable care - readily overcome.

With much careful work evident in the adventure, I hope there are some real problems ahead. The well-written descriptions create a good sense of atmosphere and some excellent - often humorous - responses make Devil's Island worthwhile. Useful clues, as the guards gun you down for the Nth time, will help you get events in the correct (necessary) order, making up a little for an ineffectual help response. "Look" doesn't mean the same as "Examine" (make sure you do) and be sure not to overlook the simple but obvious!