Computer Gamer


Devil's Crown

Categories: Review: Software
Publisher: Probe Software Ltd
Machine: Amstrad CPC464

 
Published in Computer Gamer #8

Devil's Crown

Another arcade-action game for the Amstrad, though this time set in the wreck of an old ship with you in a sort of midget submarine.

The object of the game is to replace all the seven jewels in the crown (haven't I heard that phrase somewhere before?). To do this you must replace each flashing object that you find with an equivalent solid object. Then you can replace a flashing jewel with a solid one, seven jewels and hey presto you have finished.

However, this is not as simple as I make it out to be. As you buzz from screen to screen, all sorts of nasties get in your way, ghosts appear to take away all your possessions, fish puncture your air tanks, and your air tanks slowly run out. This and all the puzzles that need to be solved make the game one that will be extremely playable for the experienced arcade-adventure (what a clumbsy phrase) player, though the beginner might have a few problems if not guided through some of the earlier sections.

The graphics are quite exceptional and are as good as the amazing Sorcery, that shocked the Amstrad world when that was first launched at the beginning of this year, and is probably at the limits of what an Amstrad can do. The colour balance is excellent and mode 0 is used to great effect.

One of those games that you can really get into and doesn't bore you silly after two minutes.

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