Board gamesters will find Detective familiar. Throw computer
dice, move round room grid, guess whodunnit, where, how and why,
deduce solution from yes/no answers.
A code system stops opponents 'reading' your guesses, previous
guesses are displayed each turn and one to six can play on two
levels: Y/N answers in category order or Mastermind style. In the
latter you're told how many guesses are correct but not which.
You can take less than the number of moves indicated by the dice
throw, force guessed opponents to jump rooms, but must reach the
correct room before you can declare the solution.
Rooms are 'uncoded', so a 'yes' is readable by everyone. All
players are Innocent Suspects, always allocated in the same
order, which gives old hands an advantage. Daggers are duplicated
in the weapons list.
A facility to input your own fictional detective name would provide
more interest and allow a greater permutation. Initially great fun
but not a long-lasting favourite.