Home Computing Weekly


Destroyer

Author: R.F.
Publisher: Sumlock
Machine: Commodore Vic 20

 
Published in Home Computing Weekly #15

Destroyer is another variant of the Star Wars-type game. You control the movements of a destroyer and drop depthcharges on to craft in the sea below; ten points for killing the fastest of these, one for the slowest.

Life is made uncomfortable by torpedo and air attacks mounted by the VIC which cost you lives. Lose four lives and you lose the game. The bonus for avoiding attacks for two minutes is to find the attack frequently doubled!

A good score? 400-450.

Evolving the best game-strategy is the real challenge, The hunted craft are random events, so chasing the fastest is not necessarily good play. Aficionados will have seen it all before.

My review tape had no instructions, either as leaflets or in program. I soon found the keyboard controls (no joystick control) for left, right and release depth charge, but it was quite by chance 1 discovered other keys programmed to shoot down attacking planes.

Graphics are good, clear and colourful with suitably distracting sound effects.

I could find no way out of the program, once I'd started playing. This is a common fault of such games. Am I alone in finding it annoying?

Nevertheless, Destroyer is fun to play and no less addictive than the many variations available. My 11-year-old loves it!

R.F.

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