Dick Decker is one of life's failures. Veteran of a dozen
previous jobs, his fiancee has given him an ultimatum - get
a steady job, or the wedding is off.
The Derek Dorkin Despatch Agency provides Dick with a
750cc Yamasaki speed machine, and a further warning -
bend my bike and I'll bend your head! With two such supportive
people behind him, how can Dick possibly fail?
His job involves delivering mail to the Royal Snail offices in
seven separate streets. The road is divided grid-style, giving
five distinct lanes along which Dick can ride. Pressing the up
and down keys causes the bike to change lanes: Response is
instantaneous, but it is very easy to forget that the keys do
not auto-repeat, which often results in loss of life.
As Dick rides along the street, the screen scrolls horizontally -
the faster he rides, the faster the screen scrolls. This
scrolling action is performed very smoothly. Dick, his bike,
and all the other characters, are good examples of what can
be achieved using Mode 5 graphics.
ASL provides a generous seven lives, which are lost
through collisions and lack of fuel. Across the top of the
screen is a fuel gauge and the bike is kept topped up by
riding through the barrels labelled Gas.
A bell rings as you touch a barrel, indicating refuelling.
Often you will encounter four barrels in a row, but the bell will
only ring once. To take full advantage of this abundance of
fuel you must perform some rapid lane changing.
The Yamasaki has rather unusual fuel economy characteristics -
it uses petrol at a constant rate regardless of your
speed. Therefore the faster you ride, the less likely you are to
run out of fuel.
I don't know where this town is, but its roads are an
absolute nightmare. Each street is strewn with cones, burst
water mains, concrete blocks, tacks and greasy patches - all
of which appear to be positioned in such a way as to cause
the most inconvenience.
In many instances the obstacles block all five lanes - in
such cases there is fortunately a ramp accompanying the
roadblock. Hitting this ramp, at any speed, will take you into
the air and over the hazard. It is this aerial aspect which can
become confusing. Due to a combination of no shadow on
the ground and the length of time spent airborne, you can
never be quite sure whether the rider has moved up one lane,
or is still in flight. As you have so little time to manoeuvre you
must guess whether he is in the air or on the ground, and
make your next move.
This minor niggle aside, I found Despatch Rider a very
testing and enjoyable game.