C&VG


Demon From The Darkside

Publisher: Compass
Machine: Spectrum 48K/128K

 
Published in Computer & Video Games #63

Demon From The Darkside

Long ago, in the first age of the Ringmaster, a Falcon staff fell into the hands of Drakon, the wizard of Valonia. Because he did not destroy the staff, Drakon was turned to the dark side of evil and ancient magics of old.

With his new found strength, he set forth to conquer all before him, but was vanquished by Ashmeard, the wizard of Dral.

As time went by, Drakon's strength grew once more, and again threatened to destroy the land. Now the task of defeating Drakon lies with you.

I began my quest in the valley of Dral, and almost immediately found myself trapped in a cave where a force field prevented my escape. Luckily I had managed to learn the ancient art of reading magic symbols, and I soon found my way into a dark and dismal place where, among other things, I came across a dead rat.

I was trapped at the bottom of a pit which turned out to be a rather crushing experience. However, the old adventure saying: 'If you want to get ahead, get a plank', proved invaluable here.

One narrow escape later saw me on my way to even more unpleasant places. Can you imagine having to wear a piece of slime on your face? The choice was simple, no slime - no life.

With the few items I had collected on the way, I moved down into the darker depths. Before much longer I wondered what on earth I was doing carting around a dead rat.

Using one of the spells collected on the way, the small rodent was brought back to life, and sure enough, I was rewarded for my efforts further on in the game, by the creation of a rather unusual bridge.

Many more puzzles and problems besieged me on my quest. A dog with three heads halted my progress for a while, but the best way to keep a dog happy is to...?

Stumbling across a jar of cold cream had me beaten (I'm pretty enough without having to resort to this kind of thing!). The answer was so obvious I almost missed it sometimes you must take things literally.

My journey took me past demons and dragons, and all manner of other nasty little creatures just waiting to bring about my instant demise.

Using my thinking cap to best advantage, I finally came to the ultimate confrontation with the Dark Lord himself. Once more, a companion found during the adventure proved to be of immense help.

Although Demon From The Darkside is written with The Quill, it has over 70 locations, with graphics thrown in at 28 of these. It is by far the best example of an adventure created this way I have yet come across, and goes to show that with a little thought, a very fine adventure can be turned out.