Mean Machines Sega
1st February 1993
Categories: Review: Software
Publisher: Sega
Machine: Sega Game Gear (EU Version)
Published in Mean Machines Sega #5
Defender Of Oasis
They say history repeats itself, and sometimes that's correct. Take the kingdom of Shanadar. Its troubled history began in ancient times, at the hands of a wicked old mage called Amhiran. His personal crusade to bring bad times to Shanadar was foiled by a clever wizard, Jamseed. But, wouldn't you know, the Snake- King popped up and the nation had a 1000 (count 'em) years of misery!
Then the great warrior Fallidoon arrived and overturned the evil, and all was well... until a mysterious new power arrived - the Empire of Eflaat began to prosper by the old evil powers. As the young Prince of Shanadar, Eflaat's rise troubles your mind as you wait for your guest, Princess Mahamood to arrive. Little do you know that the land will soon be embroiled in strife yet again...
Take That Party!
You are not alone! In fact, the Prince finds three other allies, each of whom have on interest in fighting Efloot. The first, and most important, is the Genie of the Lamp. His powerful magic proves to be essential. Soleem, the Captain's son, joins you to avenge his father's murder, and the last recruit, Agmar, is a scallywag you meet in a dungeon.
I Dream Of Genie
The Genie has access to tons of spells, but his magical powers are limited by his magic points. Rest restores these, but you should look to improve his powers by plating the lamp and wrapping it in Silks. A pretty lamp makes a happy Genie, and he increases your strength, heals your wounds or shields you from attack in return.
Genie learns new spells by reading wall inscriptions - so keep eyes peeled for dungeon graffiti.
What An Experience!
The way for human characters to become stronger is to fight lots of battles. For each victory, a certain amount of experience points are given. With enough, a character moves up a level, and all his stats for speed, power and hit points are increased too!
Are We An Item?
Shops and dungeons contain all manner of goodies: herbs to restore hit points, keys to locked doors, weapons and armour. There are also some special items like the Barbado - which plays lulling music to put your enemies to sleep.
Fight The Good Fight!
Combat is a very common feature of Defenders, since most wild areas are chock-full of nasty monsters. As you progress further into the game, they generally become nastier - with extra powers. When a fight begins, your party's stats are shown at the top of the screen, and the monsters' appears below. The speediest:
- Prince: The royal does a runner, and retreats from battle.
- Genie: He has a list of special spells to use.
- Saleem: His bizarre Dance of Death induces damage on the enemy.
- Agmar: Agmar's deadly assault from the rear is legendary!
I've Been To Paradise...
The Genie whisks you far and wide, with one mutter of a magic incantation. This lets you see the variety of terrain around Shanadar.
There's a hidden Temple, that may only be reached by boat. Shanadar is a thriving port, as is Mahamood, a tiny kingdom that has escaped the Empire so far.
The country of Ulk has places to rest and stock up, but also has its fair shore of lawless bandits!
Gus
Anyone familiar with the Nintendo Final Fantasy games will instantly recognise this. The gamestyle is identical with the same mix of monsters, magic and frequent combat. Graphics are simple, but that's not where the appeal of this game lies.
The great thing about this neat little game is the brilliant way the plot develops, and the sense of humour contained in the 'script'. It's pretty big too, with lots to do. All the new spells and monsters stops the combat becoming dull. Having three save game positions is an excellent feature. It's a bit more pricey than your average Game Gear title - but then it's not your average Game Gear title! A brilliant RPG for the Game Gear.
Paul
I'm not so enthralled by RPGs, but I know a quality game when I see one. Defenders Of Oasis may have rather simplistic graphics, but the quest itself is very deep and extremely compelling. I was first drawn to the game by the brilliant music - it's fab and adds plenty of atmosphere to the proceedings.
I like the automatic game save feature as well - whilst you're playing, it's continually resaving your position, which negates the worry of having forgotten about saving the game.
I found the mixture of combat and exploration entertaining. It's the best example of the genre I've seen on the Gear. Unless you're only after action games, give Defenders Of Oasis a whirl.
Verdict
Presentation 90%
P. Three separate saved games updated automatically and brilliant plot cut screens for each 'chapter'.
Graphics 64%
P. Lots of background variety, nice character and monster pics and good use of colour.
N. Simple throughout, with no great animation.
Sound 80%
P. Lots of lovely Arabian-esque music for each of the locations. Spooky dungeon tunes and there's some speech too.
Playability 89%
P. The snappy dialogue and entertaining plot drag you in immediately.
N. There's a bit too much combat - fights happen every other second!
Lastability 88%
P. The lands around Shanadar are pretty big and some tricky puzzles require solving.
N. Having a saved game is nice, but it makes the game quite 'safe', since you don't die.
Overall 90%
A mini-classic. Defenders Of Oasis will have adventurers fixed for weeks. Very enthralling and entertaining. The best RPG on the Game Gear.