ZX Computing


Defcom

Categories: Review: Software
Publisher: Quicksilva
Machine: Spectrum 48K/128K

 
Published in ZX Computing #35

Defcom

In the year 2056, it was complete. The Star Wars defence system was at last in position making war on Earth impossible. Weapons were scrapped as the Earth settled down to a life of leisure.

The day before the scheduled white Christmas, they came. An alien force that took over the defence satellites that were then turned into a weapon aimed at Earth.

One man could save the world. In Quicksilva's shoot-everything-that-moves game, you are Nick Diamond, Xeno champion and the only man left who can fly an Eagle Class laser firing fighter.

Defcom

Saving the world isn't going to be as easy as it sounds as you must take out each of the eight satellites that are threatening the world's major cities. They can only be destroyed by a Blaster that is only obtained once you have destroyed a staggering 144 aliens and then you've only got one shot!

Until then you must zap aliens and restrict the destruction by intercepting the satellite bombs with a Dynoray (obtained after only twelve kills).

A menu of options can customise the bland display by adding a score and energy display as well as a VDU that reports of heavy alien activity and a map to plot your course.

The normal Spectrum blips and beeps as the aliens swirl past can be improved by the sound option if you have a Spectrum 128 or a Fuller or Timedata add-on.

However, most of these options are little more than standard features in other games and can't help a game that falls short of expectations and takes an age to play.

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