To succeed, a role-playing game must convince you that you're
there, that it's you bolding going and generally swashbuckling. If it
fails in this respect, it can fail completely.
Death Satellite sails near to the wind but gets away with it. It's
not that the game is boring, it's just the vocabulary seems to be
very limited. It would have been nice if HELP could have
suggested a few words to get me started. I also found the interpreter
a bit on the pedantic side.
This apart, the game poses some challenging problems in an
interesting scenario. The response time was fast - no
handing about waiting for responses.
To summarise, the game is awkward to start with but
becomes quite absorbing once you know enough of the
vocabulary to do things. With a little more work, this could
become a very good adventure.