On the dark side of the moon Tricuspid the Ketars have started construction of a weapon to avenge their defeat in Driller. Aimed at the planet Evath it draws power from a network of Energy Collection Devices (ECDs). At the apex of each ECD there's a solar cell which transmits its power down a matrix to the Zephyr One weapon. Your mission is to destroy all the ECDs - no easy task considering you're alone with just a jetpack to carry you around.
The basic gameplay of the original Dark Side is unchanged: travel around by foot or jetpack and unravel the 3D puzzles which protect the ECDs. The only real changes are, inevitably, the presentation.
Robin
Although I wasn't totally enamoured by the original C64 version, the music was what made the game for me, setting the scene and game atmosphere superbly. On the Amiga, the programmers have performed miracles by rewriting it and using stereo to the full, creating a beautifully slow, pounding soundtrack in the process.
The garishly colours in places I could do without and the update is not amazing, but Amiga owners fresh to Freescape, or those eager for more, will find plenty here to keep them occupied for quite some time.
Stu
The technical achievement of Freescape is obviously somewhat diminished on the 16-bit machines, where solid 3D of the Starglider II-type is increasingly commonplace. But if the actual game graphics are unspectacular, the superlative control panel, with neat touches like the save/load panel which slides down, and great music as well, show a commendable effort to exploit the Amiga.
Then, of course, there's the 16-bit speed of the graphics - flying around with the jetpack is much more realistic now, though not quite up to Starglider II speeds. And finally there's all those wonderful puzzles which are, after all, the heart of the game. In short, well worth a look, although clearly overpriced.