Here is an unusual game which still retains the flavour of the
arcades. It's a fast-moving machine code presentation where
the object is to collect keys and treasures.
The animation is superb with an initial choice of different
coloured screens: black, buff or green background. This can
affect the quality of the drawings where - in the buff version,
for example - the score was decidedly blurred. I found green
best, a compromise between colour choice and clarity.
You guide a man down a series of shelves picking up keys while
avoiding bats and laser firing urns. Why urns, I ask? They
could equally have been robots! If you succeed then you proceed
to the second screen where you negotiate acid coming from top
and bottom. There are four demons which can be shot and treasure
to collect.
This was a very addictive game initially but with only two screens
it proved limiting. As you got better more hazards were added
but the incentive to go on was lacking. These days it's not
enough to see a mounting score - one has to be visually rewarded.
Scores
Dragon 32 Version
Instructions
100%
Playability
90%
Graphics
90%
Value For Money
80%
Overall
90%
Summary
As you get better, more hazards are added... but the incentive to go on is lacking.
Screenshots
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