Argus Press
1st August 1990
Author: Duncan Evans
Publisher: Novagen Software Ltd
Machine: Amiga 500
Published in Your Amiga #22
Bad puns abound as the comet approaches
Out in the vastness of space lurks a comet, and what does it
have in store for the peaceful citizens of Erin...? What bargain
offers, what special reductions await the lucky populace? Why,
death on a majestic scale, of course. Flaming, apocalyptic death
for everyone. You can't say fairer than that.
Damocles is the name of the comet which is not so much hanging over
Erin by a thread, but rather it is on a collision course with the
planet [Bad pun - Ed]. You have been summoned to Erin by the State
President to try and save them. Naturally, with this game being the
hopelessly delayed sequel to the 1986 game Mercenary, the remarks
thrown in about getting there late are rather ironic.
You are escorted down to the planet surface and given the keys to a
groundcar and directions to the presidential apartments. All this
happens in 3D of course, with the airfield and groundcars looking
very nice. You can't half shift as well, but after a while it will
dawn on you why.
Paul Woakes has retained the same outdated control panel, which
makes reading documents (one line at a time!) dreadfully tedious,
and indeed the same method of controlling speed (pressing 1 to 0
on the keyboard).
Once at the president's building, which is as devoid of inhabitants as
everywhere else since the populace of Erin has decided to flee, a
document unveiling the comet problem is handed over, along with the key
to another spaceship. Apparently, a professor was working on the problem
and had in fact come up with a solution. Until one night, after a game
of chess with the president he stormed off, never to be seen again.
Next stop, the professor's lab, and you'll start to get the flavour of
the game by now. Inside the buildings the game feels just like a Freescape
game. It has the same strengths and sluggish weaknesses.
Also by now you'll have realised why you can fly so quickly. The world of
Erin is as flat as a snooker table, and objects are spread far and wide.
Even the road has a continuous line down the middle rather than strips.
After visiting the professor's lab and reading his notes, you'll be engaged
on a mad hunt for explosives, the nova bomb, and the means to destroy the
comet. All of which, says Novagen, will lead you through 20% of the game. As
there are other planets in the system with locations to visit, this isn't
surprising. You don't have all day to do this either, just over three hours before the big bang.
In the final analysis, Damocles only really becomes exciting when you are close
to completing your task and there are only a few minutes left. That situation
aside, Damocles doesn't impress technically, nor from a gaming point of view.
If you like Freescape games then you'll love this, but after four years in the
making Paul Woakes hasn't really come up with the gobsmacking sequel that
everyone was expecting.
Damocles