Electron User
1st April 1984
Author: Paul West
Publisher: Micro Power
Machine: Acorn Electron
Published in Electron User 1.07
"Absorbing", "Electrifying", "Frustrating", "Addictive" are just a few of the adjectives I would use to describe Micro Power's latest space game. Load the program into your Electron and you are immediately conveyed into a danger-strewn world of spinners, cyberdroids and spooks. You may not be sure exactly what they are but you can be certain that they're nasty.
On the first level you are instructed to find a key which can be used to open a safe. Doing this conveys you to higher levels, where more dangers await you. However things are not as straightforward as just wandering round the screen until you find the key. Life in space - or at least in space games - is never that simple.
You'll need every one of your five lives as you battle your way through a series of maze-like rooms. You score points each time you zap a spinner, and gain an extra life when, and if, you reach a pot of gold.
If you survive the first few batches of spinners, you'll find that clones begin to block your way. And after the clones come the cyberdroids - vacuum cleaner lookalikes with nasty dispositions.
Two points to note. First, watch out for the spooks. These little treasures will comes and get you at every possible opportunity. You've got to be quick on the draw. Second, you must have the key in order to open the safe to proceed to higher levels.
The program is a cross between arcade-style action and an elementary adventure, combining the two perfectly. It's exciting with plenty of variety, excellent graphics and interesting sound effects. You'll be a-mazed. And if you are anything like me, you won't be able to put your Electron down. A winner.