Mean Machines Sega


Cyber Speedway

Categories: Review: Software
Publisher: Sega
Machine: Sega Saturn (EU Version)

 
Published in Mean Machines Sega #39

Cyber Speedway

With Sega Rally and Daytona USA, even Virtua Racing cutting enviable aerodynamic shapes at the Saturn Motor Show this Christmas. Cyber Speedway deserves an orange badge. Reviewed many moons ago as the Japanese Grand Chaser game, it adopts all the futuristic panache of a Fiat Strada, including the horrible door handles. Set on six bland planets, you race a field of hovercraft across a dozen different courses, aiming to come ahead of the competition.

So far, so yawn. As nothing comes out of Cyber Speedway particularly badly - sound and graphics are adequate, if bland, the main problem is a complete lack of excitement. Your racers are equipped with weapons, but not many different types of weapon and none possessing the sort of explosive effect you hanker after. If it was possible to send your opponents spinning off into the cosmos, Cyber Speedway might have attracted more attention.

The feel of the game is also suspect, with it being all too easy to crash, continue, crash continue - little reward for learning the courses and fine-tuning skills. You never feel close to driving anything, just playing a simple computer game. We thought little enough of Grand Chaser when there was no opposition, but it fairs even worse now.

Verdict

Overall 53%
An irrelevant, frustrating racer which suffers horribly at the hands of the likes of Hi-Octane.