The Cuthbert cult continues with colossal capers in the latest
escapade from Microdeal. It's a five star game all the way.
The challenge consists of over 200 chambers! How do they do
it? Chambers are littered with keys, locks, ghostly ghouls,
beastly bats, sadistic saxophones - yes, saxophones - sworded
spheres, stekevab fiends, transportation chambers and various
treasures.
Then there are lamps to be filled to give temporary immunity
from the nasties and extra lives to be won and lost. It is quite
mind-boggling.
With the cassette comes a "join the Cuthbert club" registration, a
16-page instruction booklet - sorry, manuscript - autographed
poster application with a meet Cuthbert competition and a keyfob.
It's superb packaging to go with an excellent piece of software.
The early stages start easily, but the going soon starts to get
tough as Oxygen shortages begin to penalise any delay. What's more,
negotiating a room once might not be enough, you may have to go back
more than once to pick up more keys. But that's enough from me,
you'll discover the rest when you buy it.