Home Computing Weekly


Cuthbert Enters The Tombs Of Doom

Author: B.J.
Publisher: Microdeal
Machine: Commodore 64

 
Published in Home Computing Weekly #91

The Cuthbert cult continues with colossal capers in the latest escapade from Microdeal. It's a five star game all the way.

The challenge consists of over 200 chambers! How do they do it? Chambers are littered with keys, locks, ghostly ghouls, beastly bats, sadistic saxophones - yes, saxophones - sworded spheres, stekevab fiends, transportation chambers and various treasures.

Then there are lamps to be filled to give temporary immunity from the nasties and extra lives to be won and lost. It is quite mind-boggling.

With the cassette comes a "join the Cuthbert club" registration, a 16-page instruction booklet - sorry, manuscript - autographed poster application with a meet Cuthbert competition and a keyfob. It's superb packaging to go with an excellent piece of software.

The early stages start easily, but the going soon starts to get tough as Oxygen shortages begin to penalise any delay. What's more, negotiating a room once might not be enough, you may have to go back more than once to pick up more keys. But that's enough from me, you'll discover the rest when you buy it.

B.J.

Other Commodore 64 Game Reviews By B.J.


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  • Make Music With Mistertronic Front Cover
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