The original Crystal Castles was an Atari arcade game. Now this Pacman
variant has found its way on to the BBC Micro - about two years too
late.
Pacman - as you will remember - was designed around a maze in which
the pathwayswere covered with dots. Crystal Castles uses this same idea
but divides the maze into squares.
These are then raised up to create ramps and towers. Some of the taller
towers can only be reached using lifts, others have tunnels running
beneath them.
Controlling a small character who looks a little like the devil, you run
round the maze collecting the dots, or rather gems. Clear the maze of
gems and you move on to the next.
Life is made difficult by the presence of an entourage of evil characters.
The first of these are the red balls. There are only two on the first screen
but they are quite cunning in the way they lure you into corners.
Screen two sees the arrival of the trees which operate in the same way
as the balls but in greater numbers.
Other nasties include gem guzzling caterpillars, a skeleton and a wicked witch.
Dawdle for too long on any screen and a whirlwind appears from on
high just to add to your problems.
On the plus side there is the wizard's hat - collecting this will
provide you with temporary immunity against the effects of all nasties.
Having sped through the first six screens I was asked whether I wished
to load a new set of castles.
If you want to amass a huge score then reply no to this question - you
will be returned to screen one and allowed to run through all six screens
again with no increase in difficulty!
The three dimensional effect may have been clever two years ago but is
nothing special now. The animation is smooth but some of the characters
are poorly defined.
If you're feeling nostalgic and would like your own copy of Crystal
Castles then be my guest.
On the other hand unless you want an old fashioned game that wouldn't
keep the average termite amused for more than five minutes then stay well clear.