Total Game Boy


Croc 2

Publisher: THQ
Machine: Game Boy Color

 
Published in Total Game Boy Issue 13

No sooner has everybody's cold-blooded, sharp-fanged reptile bounded onto the Game Boy Color in his very first "Mario-style" portable adventure then he returns, his wide toothy grin concealing a good few new secrets.

Croc 2

Croc 2 is a very different kettle of kippers to the original game. Where the first adventure was a likeable enough romp that could easily have starred Mario, no questions asked, the follow up adventure is somewhere between a 3D platformer and a compulsive RPG. Of course, it's bursting with all the usual cute freaks and bright colours, but there's a genuine problem-solving element to the game that is guaranteed to please all those folks sick to the very back teeth with endless dull platformers.

Everything that made Croc such a joy to play, such as cute graphics, cool moves and hidden secrets are here in full measure, but the new form of gameplay raises the little scaly scallyway's adventures to a whole new level of gaming. You make your way through different areas of the world (usual thing - forests, snowy landscapes and so on) solving problems for the little Gobbo people who are perecuted by the evil Dratinis. Once you've beaten each level, you are allowed into a new boss area, and so onto the next world. Some of the problems are annoying difficult, and perhaps more clues could have been added throughout, but basically Croc 2 is a cut above the next cute character-based game any day.

Second Opinion

Cor blimey! Croc 2 is absolu-tely un-put-downable! Every undeniably cute but definitely challenging level sees you racking your brains, and at the same time unable to prevent a great big grin stretching across your silly little face. You've simply gotta have a go at this!

Verdict

Croc 2

Graphics 100%
Brilliant cartoon fun.

Sound 80%
Songs get slightly repetitive.

Playability 80%
Some puzzles are ridiculous.

Lastability 100%
Captivating and addictive.

Overall 95%
A game well worth your time.