C&VG
1st May 1984
Categories: Review: Software
Author: John Molloy
Publisher: Sirius
Machine: Commodore 64
Published in Computer & Video Games #31
Critical Mass
This is an adventure game which is based on the idea that a mad and evil genius has planted atomic bombs in five of the world's principal cities. He then sends out a message to tell everyone about it just to cause as much panic as possible.
You are brought in to try and figure out how to stop him. To aid you in your task, the media agree to not let out any information about the plan.
However, you are on your own. You are playing against the clock and this makes it harder, as the clock runs even if you don't move. So fly down to Miami and spend the nine days you have water-skiing and the world goes boom and you haven't got any further!
This graphic adventure has some interesting extra features. For example, the graphics screen is often animated and if things are happening around you then there is often a visual - the old adventure serial trap of the room with closing walls is also in there and this is accompanied with appropriately animated graphics.
The game also hovers on the realm of video games with sections like the water-skiing in which you have to steer your way round a course in real time.
Can you find the evil Count Stupotino? And, if you find him, can you stop him from blowing up the world? Luckily, if the world does start to glow at night and most of the rest of it vaporizes then you can always re-boot the disk drive and start again.
Critical Mass is from Sirius Software and is for the Commodore 64, Atari 800 and 1200 and the Apple II. It costs £39.95.